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"You can't stop it, adept... Nothing can..."
Asroc , Azure Striker Gunvolt 2


The Plasma Legion is a 10th generation combat unit created by the Sumeragi Group and a boss in Azure Striker Gunvolt 2.

DesignEdit

The Plasma Legion is a large, bulky robot that bares a vague resemblance to a bird. It is blue with purple highlights, stands on two short legs, and has multiple cannons and guns attached to it's sides. After being upgraded, it gains a pair of horn-like rails attached to it's head.

PlotEdit

BackgroundEdit

The Plasma Legion was developed by the Sumeragi Group as part of it's 10th generation of combat units, and, despite still being in development, showed promise of being one of Sumeragi's most powerful creations.

PrologueEdit

At some point, whilst the Plasma Legion is being transported on Sumeragi's airship Seraph, it is overtaken by Teseo, who uses the robot to attack Gunvolt to prevent him from reaching the Seraph's control room. Gunvolt swiftly defeats the machine, but it is teleported out by Teseo before he can destroy it.

The Garden 2 (Inferno)Edit

After being brought to Eden's headquarters, The Garden, the Plasma Legion is updated into a far more superior machine by Teseo and Asroc. Depending on if the player is playing as Gunvolt or Copen, the Plasma Legion will be summoned by either Teseo or Asroc, using the last of their power to order it to destroy the intruder. However, despite the Plasma Legions impressive new upgrades, it is eventually destroyed, and the protagonist moves on deeper into The Garden.

AttacksEdit

First fightEdit

MissilesEdit

The pods on the Legions' sides open up to launch a swarm of missiles. They can be blocked by Flashfield

Plasma CannonEdit

The Plasma Legion charges its cannon to fire a large green plasma ball at you. If the projectile hits the ground, it splits into two smaller balls that travel along the ground. The Plasma Legion will always fire 3 shots with this attack.

TeleportEdit

The Plasma Legion is being manipulated by Teseo's septima "Hack the World", so he can essentially copy-paste it onto the other side of the arena. It will perform this move once per phase.

Second fightEdit

ShieldEdit

A shield generator pops up from the head, creating a shield to protect it. This shield blocks tags, but can be bypassed with piercing attacks.

Drill Missile: ForwardEdit

The Plasma Legion fires 3 drill missiles forward. These missiles are extremely durable, requiring a few seconds of Flashfield exposure to destroy, and launch green energy balls upon their destruction

Drill Missile: RainEdit

Fires 3 drill missiles into the air that descend and bore into the ground before detonating. These missiles are extremely durable, requiring a few seconds of Flashfield exposure to destroy, and launch green energy balls upon their destruction

Plasma Cannon: Cannon BallEdit

The Plasma Legion charges the cannon inside its mouth to shoot a blue energy ball. If it impacts the ground, it splits into four smaller balls that travel along the ground. The Plasma Legion will always fire 3 shots with this attack.

Plasma Cannon: Wave Motion GunEdit

Rails flip down from the shoulders before it fires a massive blast diagonally downwards. The only safe spots are right near the Plasma Legion or in the air.

Aero RunnerEdit

DG レーザー DG Raser

ENGAGE AR FORM... / EXECUTE HATCH PROTOCOL... / START TRACKING ROUTE. AERO RUNNER.

The Plasma Legion's special skill. It detaches its upper and lower halves, the upper half staying afloat via jets. The upper half flies above in a plasma field while the lower half drives along the ground. They run along the upper and lower halves of the screen, leaving only a small row along the center safe. After 3 runs with this move, the unit reforms at the opposite end from where it started.

TriviaEdit

  • The Plasma Legion is the only boss in the series that isn't an actual character.

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