"I'm going to fight for her. The same way you once fought for me."
—Gunvolt , Azure Striker Gunvolt: The Anime
Gunvolt, "the Azure Striker", known in Japan as Armed Blue, Gunvolt (蒼き雷霆（アームド ブルー）ガンヴォルト, Āmudo Burū, Ganvoruto, Armed Blue literally meaning "Azure Thunderclap"), or simply by his nickname of GV (ＧＶ, Ji-Bui) is a former QUILL agent turned freelance mercenary and the main player character and the titular protagonist of the Azure Striker Gunvolt series. After years of experimentation at the hands of the Sumeragi Group, he was freed by the resistance group QUILL, whom he served for a number of years, before he met a young girl named Joule in a similar situation. Taking pity on her, Gunvolt left QUILL and vowed to protect her as her guardian.
He is an Adept with an affinity for the Septima known as the Azure Striker, which grants him the ability to generate and manipulate all forms of electricity.
Our hero is a 14 year old boy whose real name is unknown, but he goes by the codename "Gunvolt."
Although he is a cool, level-headed guy most of the time, Gunvolt’s youthful rebellious streak tends to rear itself when he is forced to do things that go against his principles. His Septima, known as the "Azure Striker," grants him the ability to control lightning. 
Gunvolt is an incredibly powerful Adept with the ability to control lightning. He fights using a gun that fires special darts that, when locked onto an enemy, allow him to strike with pinpoint accurate electrical attacks.
The soul of a departed adept named Joule now resides within him, and with them perfectly synchronized as one, his power has been increased to its absolute utmost limits.
Still reeling from the profound loss and pain he experienced from his past battles, his chance meeting with a girl named Quinn helped him get back on his feet.
In Azure Striker Gunvolt, Gunvolt is a young teenage boy with somewhat spiky blonde hair and blue eyes. He uses a black gun with white gattling with a blue sphere. His costume is blue with few black details. Wearing black boots with a gleaming blue.
In Azure Striker Gunvolt 2 Gunvolt now has a longer ponytail, with purple, pink and blue colors on the end of his of it. His coat is a much darker blue with small black stripes with a white and blue neck brace.
Gunvolt is a serious, straight-laced and compassionate youth. He has a strong sense of morality and justice that will not be compromised. This is first indicated when he was willing to abandon QUILL when his orders to eliminate Joule opposed his principles. He also believes in the co-existence of Adepts and humanity and does not favor one over the other, as he is willing to combat humans who are willing to enslave and persecute Adepts for their personal gain as well as Adepts that feel vindicated in their desire to eliminate mankind out of perceived superiority.
On the battlefield, he tends to be merciless to his enemies and hides his emotions behind a placid facade, however he does display remorse for his actions when he is forced to kill and will often try to reason with his combatants to avoid the possibility of their deaths. While normally serious, he can sometimes be facetious on missions and has a humorous side - such as admitting that he practiced his famous pose (when charging septimal energy) in front of a mirror because he thought it was cool.
While he is portrayed to be highly intelligent for his age, he is also shown to be quite dense when it comes to the subject of women.
Plot Role Edit
Azure Striker Gunvolt Edit
Information about Gunvolt's past is largely obscured in mystery.
Orphaned at a young age, he was captured by the Sumeragi Group and forced to participate in their inhumane experimentation projects to create artificial Adepts, which involved implanting human beings with the gene possessing the strongest Septima known as "Azure Striker", the ability to manipulate and control electrical energy.
This project was known as "Project Gunvolt", and he was regarded as one of the few to be successfully compatible with the Septima. Asimov supposedly saved him from a Sumeragi research facility and thus he came to see Asimov as a father figure.
Meeting The Muse Edit
Gunvolt is given a mission by QUILL to find and destroy the Muse, a virtual idol that Sumeragi uses to control and manipulate both people and adepts. During this mission, he is captured by an agent of Sumeragi and tortured via electrocution, which is ineffective given his abilities. He discovers that the Muse is onboard a train headed for an unspecified location, and pursues.
After fighting his way through Sumeragi forces, Gunvolt discover that the Muse is in fact, not a program, but rather a young girl. As he stares, the Muse materializes in front of him. The Muse introduces herself as Lumen, a manifestation of the girl's septimal power. Her lack of control over her power allows Lumen to take an avatar and act on her own will. Lumen asks Gunvolt to take the girl away from Sumeragi, but Asimov maintains the order to unplug the Muse by killing the girl.
Gunvolt refuses, and tells Asimov that he is resigning from QUILL. Asimov lets him go, and Gunvolt escapes with the girl to a hideout.
Missions for QUILL Edit
Some time after the first mission, Gunvolt is depicted to be in hiding with the girl, whose name is now Joule.
As Joule is being pursued by Sumeragi agents wishing to reclaim the Muse, she cannot go out of hiding, and Gunvolt takes jobs from QUILL to earn money. QUILL sends Gunvolt a set of 6 jobs, each involving the general sabotage of Sumeragi facilities and neutralizing Sumeragi commanders.
When he's not having missions he attends school: that's when he disguises himself with glasses and uses a fake ID provided by QUILL (Joule does so as well but since they're a year apart in age they aren't in the same class).
Other times he does other jobs apart from missions, some apparently taking up a whole day's time.
In other occasions he hangs around with his QUILL comrades such as when he went to a karaoke at the suggestion of Zeno.
Meeting The Adept Slayer Edit
About 3 missions through, Gunvolt receives a message from QUILL. It is a job to take down Zonda, a commander of Sumeragi. After meeting with Zonda and dealing with Zonda's illusions, Gunvolt finally tracks Zonda down, witnessing Zonda's death at the hands of a mysterious hooded figure.
The hooded figure attacks Gunvolt, using a gun and a shield that becomes a crossbow. After his defeat, the figure retreats, stating that "when you meet God to face judgement, you will hear him whisper a name. Copen..." On that cryptic note, Gunvolt returns to his original objective. Eliminate the remaining Sumeragi commanders.
*WARNING! The following text contains spoilers. Read at your own risk!*
Old faces return Edit
Soon after defeating the last Sumeragi commander, Gunvolt returns home, only to find Merak back from the dead and kidnapping Joule. Gunvolt jumps off the hideout and rushes off to chase Merak.
After fighting against a variant of the Mantis tank which Merak summons to keep him busy as he warps away, he speaks with the executive of Project Muse, Nova Tsukuyomi. Nova offers a reward to Gunvolt for keeping Joule and the Muse safe this whole time, but Gunvolt refuses.
Gunvolt reaches ascends the Babel orbital elevator, fighting against several commanders once again. He encounters problems fighting Elise once he reaches the Firmament orbital station, who reveals a third self who infinitely revives the other two.
Then Copen suddenly shoots Elise, taking out her third self and killing Elise permanently. Gunvolt offers a truce, but Copen refuses, citing his hatred of adepts. He fights Gunvolt, using powers stolen from the commanders that Gunvolt previously defeated. After defeating Copen, Gunvolt proceeds on, meeting Nova.
The Leader of Sumeragi Edit
Nova placed Joule into a machine to control Lumen, who is now silent and a servant to Nova, providing him with a shield. After Gunvolt fights him, Lumen disappears, weakened from both the machine's control and damage in the battle. Nova states that the reason he needs the Muse is to control all Adepts, as they would otherwise run amok and destroy humanity.
He then transforms into his final form, a giant, multi-armed figure, as if he were a god. When defeated, he leaves Gunvolt with a final message, saying that the Adepts will destroy everything without Sumeragi to guide them. Gunvolt frees Joule, and the two begin to leave the orbital station.
*WARNING! The following text contains MASSIVE spoilers for the ending. Read at your own risk!*
Betrayal - Bad Ending Edit
Gunvolt and Joule are intercepted by Asimov on their way to the elevator. Asimov congratulates them for defeating Sumeragi, stating that he can now become leader of all adepts, and destroy all humans. Joule is horrified at the prospect, while Gunvolt is offered a chance to join Asimov and lead the Adepts.
He refuses, and prepares to fight, but then Asimov takes out Copen's gun and shoots Gunvolt with it, disabling his powers and killing him. Joule screams out his name before Asimov shoots her too. He says that while it's a shame things didn't go as planned, plans can be rewritten. In the event that this end is reached, Gunvolt will wake up back at the hideout, the whole event being a nightmare.
A Difficult Miracle Edit
To avoid the Bad Ending, Gunvolt must acquire 7 gems, one from each mission. Then he must talk to Joule and give each gem to her. Once all 7 gems have been given to Joule, talking to her again will give Gunvolt a new pendant, made using the gems he gave her. While this piece of equipment has no effects at all, Gunvolt must wear it through the final stage.
Once Nova is defeated at last, the scene will proceed like the bad ending, but things change after Joule dies. Joule wakes up to find she has taken Lumen's form, having acquired control over her power. She sees Gunvolt, and finds that miraculously, her pendant stopped Asimov's bullet from killing him.
However, he is still horribly hurt and will soon die. With no options, Joule hears the voice of Lumen, saying that there is one way to save him, but it comes at a great price. Joule accepts, and her power implants into Gunvolt's body. Gunvolt awakens to find Joule dead, and begins to despair.
Until he hears the voice of Joule, who has become one with him for eternity. Gunvolt understands that he has one last thing to do, and goes to stop Asimov, the Muse's song echoing in his heart.
Azure Wings - True End Edit
Gunvolt journeys down Sumeragi Tower, fighting Carrera one last time, though the commander is no match for Gunvolt's new power.
Once he reaches the elevator, he faces Asimov, who reveals that he too, is an Azure Striker who can manipulate electricity and Copen's gun including the "Power Grab": he demonstrates his skillmanship in forcing the gun to do things it wasn't designed to do like drawing paths in mid-air.
In a dramatic final battle, Gunvolt overwhelms Asimov's power using the power of Joule's song, ending his ambitions. As Asimov lies at death's door, he says that Gunvolt must become the one who leads the Adepts.
Gunvolt remains silent, and the elevator stops at the surface of Earth. Gunvolt's friends from QUILL ask him what happened, and are shocked to discover Asimov dead. Gunvolt remains silent to their queries, and walks away.
Joule tells Gunvolt that they could go anywhere in the world and she will forever be at his side. He says nothing as he disappears, a scattering of azure feathers in the sunset sky.
Azure Striker Gunvolt 2Edit
The exact details of what GV was up to before the game started is unknown. What is known is that at some point, Quinn gave him a place to stay after he cut all ties with QUILL once he casually rescued her as she was being attacked by a couple of drugged Adepts.
He was also contacted by Xiao Wu, a former QUILL agent who provides intel and new gear for GV to use since he felt GV was the only person he could trust to be able to face the upcoming threat of "Eden".
Berserking Seraph Edit
Gunvolt is given a mission by Xiao to stop the Sumeragi airship Seraph, which has gone out of control. Upon boarding, he is surrounded by some Sumeragi troopers, who are unaware of who he is until he prevades their attacks.
After dispatching the troops and several other Sumeragi minions, GV rushes through the airship to get to the control systems. On the way, he witnesses a Fazent seemingly activate by itself and drop into the city below.
Rushing Through Edit
Upon nearly reaching his objective, GV is intercepted by the appearance of the Plasma Legion JB, a 10th generation Sumeragi autonomous tank prototype. It is still no match for the Anthem-empowered adept, and GV reaches the controls.
He attempts to hack it with his Azure Striker, but the code is written in such a way that it can't be modified.
A Mysterious Girl Edit
GV moves further into the Seraph to find a girl being held captive by a strange robot. As he goes to save her, some strange interference is fracturing Joule's link with GV and cancelling the Anthem. The robot readies an attack, but GV rushes in close and launches Astrasphere, destroying the robot.
As the girl lies there on the ground, GV is strangely reminded of Joule. He briefly flashbacks through everything he went through with Joule, but quickly discards whatever thoughts he was having. Joule jealously makes a comment about how GV is habitually saving cute girls, even referring to Quinn and Xiao, even though Xiao's male.
Also, the girl makes Joule uneasy for one reason or another. Xiao decides to cut in, saying that GV still has to stop the Seraph from crashing down. Forgoing any plans, Joule reactivates her Anthem as GV jumps out the ship.
Old rivals meet Edit
With the Seraph's controls effectively sabotaged, GV has to stop the ship another way. He activates his septima in tandem with Joule's Anthem to try and safely land the ship, but a strange interference with Joule's powers is keeping them from overpowering the ship's engines.
They are only saved in the nick of time by Copen and Lola blasting the Seraph with a giant laser beam, allowing GV to move the now-slowed down airship to safety. GV safely lands with the girl in tow, when Copen suddenly advances aggressively. He demands that GV hand over the girl, whose name is Mytyl. The two are about to face off, when suddenly, they are both frozen in place.
Eden's appearance Edit
An adept shows up between the two, denying any affiliation to Sumeragi. Then, Zonda comes in behind Gunvolt, introducing the man as Tenjian of The Seven, "his" personal bodyguards.
Joule materializes herself in a valiant attempt to protect GV, but it turns out to be a trap. Zonda encases Joule in "his" mirror septima, which Tenjian then breaks, shattering Joule into nine fragments. As Tenjian gathers the mirror shards, Zonda finally reveals her true self, as the leader of the adept supremacist group Eden.
She also drops some foreshadowing for plans regarding the fragments of the Muse.
Frozen Blade, Diminshed Muse Edit
As Zonda leaves, Tenjian offers GV a membership in Eden. GV refuses, breaks through the ice, and demands Joule back. The two adepts fight, with GV emerging victorious and destroying Tenjian's Glaive. Tenjian departs with the mirror shards in tow, but not before Lola jumps in and snatches one. As Copen runs off with Mytyl and shard in tow, GV is left alone to mourn Joule's disappearance.
That is, until Joule's voice comes seemingly from nowhere. Miraculously, Joule's shattering didn't quite remove her from GV completely. However, her powers have significantly weakened, and she's been forced to take on a smaller form as a result. Happy to still have some of her around, GV heads back home.
New clothes, New missions Edit
Back at Quinn's home, everyone takes a moment to admire GV's new combat attire.
They also converse about other topics, such as Xiao's former QUILL affiliation, Eden's ongoing operations, and Quinn's inexplicable ability to see and hear Joule. With new gear at the ready, GV heads out to foil Eden's ambitions.
Ice-cold Slayer Edit
During the mission to take down Tenjian, GV bumps into Copen. GV says he doesn't want to fight Copen, but Copen isn't having any of that.
The two duel, ending with Copen's defeat. He refuses to hand over his mirror shard, saying "You're not the only one who needs this shard, Adept." He leaves GV with this remark as he dashes off.
Prism Party Edit
GV returns from his mission to find Quinn and Xiao in a panic. An Eden attack occurred on the highway, causing it to become filled with crystals.
GV quickly heads out to the highway, only to hear a conversation between Copen, Asroc, and Ghauri. Asroc has captured Mytyl, and refuses to hand her over. As Asroc leaves with Mytyl in tow, GV decides this is a good time to butt in and demand Copen's mirror shard. Copen then proceeds to run after Asroc, leaving GV to fight Ghauri.
Having beaten the prismatic joker and claimed his mirror shard, GV heads home.
The Final Battle (already) Edit
GV returns to Quinn's home, where Joule is being unusually nice to Quinn for some reason. Meanwhile, one of Xiao's contacts has gotten the info on where Eden's headquarters is. It's called The Garden, and it's located in the city of Tashkent.
According to reports, Eden hijacked the highways and traffic control systems to recall most of Eden's manpower. As a result, it's also the location of the last few shards.
GV is unsure of how he can attack a place all the way in Central Asia, but Xiao says he's planning a way to get him in. Everyone shares another moment of camaraderie, and GV prepares to break into Eden's Garden.
*WARNING! The following text contains spoilers! Read at your own risk!
The Garden of Eden Edit
GV charges into the Garden, battling his way through Eden's troops and robots. Along the way, he manages to defeat Desna and Asroc, who even managed to defeat Copen.
Despite the fall of The Seven, Eden's troops refuse to back down, and GV has no choice but to slaughter them all to reach Zonda.
The Mirror's Reflections Edit
As GV gets close to the heart of the Garden, his comms link begins to cut off, likely due to interference by Zonda's septima. Upon entering a rather familiar mirror, he comes face to face with Tenjian once more. But this Tenjian is not the real one. It is a simulacrum with all of the original's thoughts and memories, created by Zonda's Septima.
The copy also decides to let drop that Zonda is his sister, though more in the "really close bond and childhood" sense than actual blood-relation. GV quickly dispatches the copy, only to find more mirrors, each leading to a rematch with Gibril, Teseo, and Milas. At the end of it all is Zonda, who speaks more about her plan to create a paradise for Adepts.
Upon finishing, she teleports away, leaving behind a copy of "himself" and "herself" to fight GV. As GV shatters the final illusion, he charges into the Garden's innermost area, ready to finish things.
The Creator of Paradise Edit
GV charges into the heart of the Garden, where Zonda waits nearby an unconscious Mytyl. Apparently, Mytyl's body can act as a vacuum for the Muse's power, which Zonda demonstrates by completely shattering Joule into nothingness. Joule can do nothing to stop it, only offer a last encouragement to GV as she crumbles.
As the fragments orbit Mytyl, Zonda takes them into her own body, amplifying her septimal power. With her septima boosted by the Muse's power, she even has the power to manipulate reality, as the beautiful Garden turns into a crystalline blue emptiness, and Zonda herself takes on a fairy-like form with gigantic wings, as if she were a darkened twist to Lumen.
As the two come into conflict, GV desperately calls out to Joule without success. Zonda reveals that she was using The Seven to gather data on the shards, analyzing their usage and reactions as they fought with GV. From this data, she was able to make it so she could perform a perfect fusion with the Muse and take her power in its entirety. And that power is what she will use to crush GV.
The Song Within My Heart! Edit
Tiring of GV's resistance, Zonda activates her final skill, Paradise Lost. As the song begins to tear at GV's body and mind, he gradually falls into despair. That is, until he hears an echo of Joule's last words, "my song is...always...inside you..."
Finding strength from within him, GV stands up once more. As Reincarnation starts to ring out, it cancels Paradise Lost. Even Zonda, for all the power she gained from the Muse, is overwhelmed by the song within GV. Zonda can do naught but watch her paradise crumble as she explodes, her macrocosm collapsing.
*WARNING! The following text contains MASSIVE spoilers for the ending. Read at your own risk!*
Final Clash(?)- Bad Ending Edit
Zonda is no more, but Joule still hasn't come back. Mytyl lies on the ground, ever still. GV checks for a pulse, and tries reviving her with electricity, but to no avail.
Suddenly, Copen comes in, having somehow survived and made it to the center of Garden. Discovering Mytyl's death, Copen is overcome with grief and rage. Blaming GV and all the other adepts for Mytyl's death, he draws his gun on GV. As the two prepare to square off...the credits roll.
Final Clash- Path to True End Edit
To reach the True End, you must clear the story mode for both Copen and GV. Afterwards, the fight with Copen will actually play out.
In his grief and rage, Copen attacks GV, blaming him and all the other adepts for Mytyl's death. So great is Copen's anger that he even breaks out the septima from the Sumeragi commanders in the form of the powerful Guilt Sequence.
But even the sins of the past are no match for GV, and Copen is defeated. That is, until Joule's voice seemingly rings out, exclaiming "Don't you touch him!"
Indigo Destinies- Final Battle Edit
As Mytyl's body rises into the air, Joule and Lola both materialize their fairy forms. The Anthem echos through the Garden, and Copen comes back, stronger than ever. Copen feels the power of the Muse coursing through him, and declares it as it resulting from Mytyl's own power, and that she wills him to stop Gunvolt.
He also makes more rude comments along the lines of "The Muse sings for me now! She sings a song too good for your ears, adept!" The Anthem only justifies his arrogance, as what was once mere bullets become Power Grab rounds, and his Doppler Desire becomes upgraded to Doppler Destroyer. However, even the Anthem is overcome, and Copen falls again.
Mytyl...or Joule? Edit
Having beaten Copen again, Gunvolt slowly walks forward. Suddenly, Mytyl stands up in a bright light and blocks GV, saying "Don't get near him!" in Joule's voice.
As she stands there, arms outstretched, GV can't help but see Joule's face. As GV calls her by Joule and Copen calls her by Mytyl, she becomes confused, not knowing either of those names nor the ones who are speaking them. Realizing Joule is truly gone from this world, GV leaves the Garden, entrusting the girl's care to Copen.
Are you an Angel...?- True End Edit
Several weeks later, GV is walking outside with Quinn on a not-date/hangout trip. When Quinn suddenly goes speechless, GV follows her gaze to see the girl who looks like Joule. She asks, "are...are you an angel?" GV is confused, and so is she. So she asks if she knows GV or Quinn from somewhere.
She explains that she lost her memory in an accident, but the two seem familiar to her for some reason. GV asks for her name, and after some stuttering, she introduces herself as Mytyl Kamizono. GV apologizes, saying he doesn't know her, it's probably her imagination. Mytyl apologizes for the odd comment, but GV just shrugs it off.
He tells, or rather insists to Quinn, that everything is fine and they can go. GV and Mytyl part ways as Quinn looks back, uncertain. GV's last thought as he walks away is "I hope that she's happy. That's all I want." Cue the credits.
Epilogue- Dreams of Happiness Edit
A girl quietly wonders. She has been dreaming about a person for some time now. She doesn't know that person's name, only that he fought for her.
She wonders why she has stopped dreaming about that man. Then she realizes, it is because she feels happy. She hopes that she can meet that person again, even just once.
To tell him, "Thank you. I'm happy now." And to hope the same happiness finds him. That girl, is Mytyl.
Mighty Gunvolt BurstEdit
Gunvolt returns as the playable character of the sequel to Mighty Gunvolt, alongside Beck once more, having been sent to a strange virtual world.
Blaster Master ZeroEdit
Gunvolt is scheduled to appear as a DLC character in the game Blaster Master Zero, being the first of multiple characters, announced alongside Ekoro. He uses his electric powers like Prevasion, and has access to special moves like Luxcalibur.
Gunvolt, along with several other noticeable indie game characters, appears as a playable character in the racing game Runbow.
Powers and AbilitiesEdit
As a human attuned to the Septimal stage of the Lifewave, Gunvolt is an exceptionally powerful adept whom is capable of harnessing the Septima known as the Azure Striker (蒼き雷霆（アームド ブルー）, Āmudo Burū, Armed Blue literally meaning "Azure Thunderclap"), which just so happens to be the source of his title; said moniker handed down from wielder to wielder.
The Azure Striker was the very first Septima discovered by humanity, uncovered within a jungle within South America according to Asimov, the user of the Azure Striker before Gunvolt.
In essence, the Azure Striker enables the adept whom harnesses its might to freely control electrons in any way, shape, and form, and in an age that was dominated by technology, the Azure Striker was dubbed the ultimate power. Ordinarily, an Azure Striker unleashes enormous bolts of lightning to strike their foes down and manipulates magnetic fields to move at high speeds.
The Azure Striker Septima was the cornerstone of Project: Gunvolt, a top-secret experiment by Sumeragi that would allow them to mass produce adepts with electric Septima as part of their research into energy sources after having pushed more conventional methods of generating electricity to their limits.
As such, the powerful conglomerate replicated the gene for the Azure Striker Septima, using Project: Gunvolt to impact into test subjects with high levels of compatibility. Gunvolt is one of the few survivors of Project: Gunvolt, which his code name comes from.
Sky-blue electricity coursing throughout his veins, Gunvolt has shown to be one of the most powerful Adepts in the setting, perhaps best displayed that aside from some outside interference, he managed to defeat eight high-ranking Adepts whom worked for the Sumeragi Group in the first game.
Apart from its straightforward attack ability, the Azure Striker can significantly increase bodily abilities by turning an Adeptc’s biological current active.
It’s capable of covering the body’s surface with a thin EM field film (shield) which protects one from all types of attacks: this film acts as a barrier, the Flashfield.
It also allows controlling (hacking) electrical devices from the outside.
They say that it hides power which can be used in all kinds of situations.
As Zonda in Sumeragi form is stated to be as powerful as Nova and Gunvolt himself, with Gunvolt later prevailing over both Adepts, it could be said that Gunvolt's power level is in the upper tiers in the series, commonly achieving victory in spite of the odds stacked against him, something best seen in the final battles of both games.
In terms of combat prowess, Gunvolt commonly utilizes his Azure Striker Septima in tandem with his marksmanship skills as his main fighting style, creating a deadly combination that most unpowered opponents are incapable of circumventing. Gunvolt's pistol, the Dart Leader, is a special firearm administered to him by the resistance group QUILL which is classified as an electromagnetic projectile weapon.
The tool gains the majority of its power from Gunvolt's body itself, thus eliminating the need for an onboard source that empowers the projectiles fired from the barrel.
As the weapon's name would indicate, what's sent forth from the gun aren't really bullets, but rather, they're actual darts that are forged from strands in the form of needles out of Gunvolt's own hair that are charged with electricity from his Septima, a specialized and incredibly conductive metal applied that seems to possess a relatively low voltage.
The decoration on Gunvolt's ponytail assists in the psychic augmentation of the resultant discharge, as once a dart fired by the pistol makes contact with whatever Gunvolt deems to be a suitable target, they become "tagged", so to speak; said tagging action visually appears as Gunvolt's enemy having a varying-textured stylized reticle become superimposed over their frame.
At this point, Gunvolt is able to invoke the bread and butter of his Septima by using the lock-on point as the focus for his Flashfield, an electromagnetic barrier through which a myriad of arcing lightning shocks are discharged at varying distances.
Since its main purpose is to guide thunder, its output’s restricted but if Gunvolt connects the “tail-plug” equipped on his hair into the rear connector then it can directly fire a powerful Septima as well.
In truth, if the muzzle size matches, the Dart Leader capable of shooting conventional bullets or pebbles, and, also, be used like a wire hanger.
But since Gunvolt’s bodily abilities are very high then it’s almost never used.
Additionally, Gunvolt has displayed that he is able to use his Flashfield to achieve hovering for a short amount of time, disperse the enemy's defenses, as well as most obviously, harness the Flashfield to protect him from physical projects such as bullets and solve puzzles that he happens to encounter such as move floating platforms and float with the assistance of magnetic ceilings.
However, arguably Gunvolt's greatest ability with the Azure Striker Septima is known as Prevasion, which involves his existence momentarily shifting from flesh to electrons, thus effectively turning him physically intangible as to allow all kinds of incoming strikes to pass through his body as if it did not exist, a cascade of feathers following his motions while neutralizing the attacks of his enemies.
Originally, Prevasion caused Gunvolt to recoil ever-so-slightly in the first game and he required certain pendants to enable utilization, but after the events of the conflict with Sumeragi, Gunvolt seems to have gained a greater level of control over the ability, simply appearing as two phantasmal copies of himself that converge as once upon contact and no longer requiring tools to use Prevasion.
Other uses Gunvolt has displayed with his Septima involve using the Azure Striker to stimulate his natural healing abilities through bioelectric currents, increasing certain aspects of his power, enhancing physical attributes such as his speed, strength and endurance as well as granting him the ability to perform double jumps as to extend the time spent airborne, dashing within the air with the same ease displayed by rushing forth on the ground, and many more.
Like every other Adept with a perfect connection with the Lifewave, Gunvolt is able to invoke Skills, which are specialized techniques that make the most of his Septima, accompanied by skill names and elegant haikus. Gunvolt's skills normally involve him shaping the blue lightning manifested by the Azure Striker power, constructing a myriad of formations out of electrons which are then solidified, such as creating small-to-medium sized spheres that can circle him or are simply projected before him, pillars of lightning that zap everything above and below him, enormous swords of azurite that he thrusts forward, and most notably, electrifying chains which ensnare everything in sight in a criss-crossing motion, fatally electrocuting anything they come into contact with; though Skills come in two flavours, Offensive Skills, which are geared towards doling out immense amounts of damage, and Support Skills, supplementary powers that bestow upon him incredible supportive properties, such as increasing damage output, recovering from full expenditure of energy, and many more.
However, a weakness to Gunvolt's power is that once his Electro Psycho energy has been exhausted, he will enter a state known as overheating, where he is incapable of channeling septimal energy, which remains in effect for approximately one second.
Interestingly, Gunvolt's abilities with his Azure Striker Septima appear to run off two separate power sources – the Prevasion and Flashfield are drawn from Electro Psycho energy, commonly abbreviated to EP, and his special skills are derived from Skill Points, with each skill having a varying cost.
As a side note, if Gunvolt has his Electro Psycho energy depleted at any time, he is able to recharge his energy manually by concentrating deeply and striking a flashy pose; however, Skill Points slowly refill over time with no way to hasten their recovery rate manually.
銃撃（ダートリーダー）、Shooting (Dart Leader)
GV's standard attack. He fires a volley of four needles straight forward while standing still or walking forward. Alternatively, he can jump and shoot, launching one needle in the air and one on the ground. If any of these hit you, you will be tagged, causing GV to shock you with Flashfield.
- Damage Output (Darts): 10 each
- Damage Output (Flashfield): 60
GV dashes around the field, trying to both get a better position and to try bumping you for contact damage.
霆龍玉、Tei Ryu Gyoku
GV creates an orb of electricity that lingers in the air for a few seconds. Damages on contact. Ignores Prevasion.
- Damage Output: 30
"Sacred sword agleam / Barbarous and bathed in blue / Cleaving right from wrong! Luxcalibur!"
Gunvolt's Special Skill. Creates a gigantic electric sword that deals damage on contact. Ignores Prevasion.
- Damage Output: 80
電磁結界（カゲロウ）、Electromagnetic Barrier(heat haze)
Under the effects of Anthem, GV has unlimited Prevasion. The only way to cancel this is to hit GV with Hydro Zapper or Shred Storm.
- GV will recharge instantly if you hit him with Stellar Spark. So don't do that.
スパークカリバーシュート、Spark Calibur Shoot
Gunvolt creates a Luxcalibur and launches it forward. Ignores Prevasion.
- Damage Output: 50
ライトニングスフィア曼荼羅、Lightning Sphere Mandala
GV casts Astrasphere in midair, but with a twist. When the move ends, the 3 lightning orbs spiral outwards. This move ignores Prevasion.
- Damage Output (Sphere): 45
- Damage Output (Orbs): 55
Voltaic Chains ThunderEdit
ヴォルティックチェーンサンダー、Voltic Chain Thunder
GV creates columns using Voltaic Chains before zapping them. As the chains shatter and fade, Crashbolts will strike the columns the chains didn't reach. Ignores Prevasion.
- Damage Output (Chains): 50
- Damage Output (Crashbolts): 40
Let this joyous song/ Ring forth as a dragon's roar/ And grant the spark's gift! Septimal Surge!
Gunvolt's Special Skill while under Anthem. GV is enveloped in a yellow aura and gains doubled attack power for the rest of the battle.
Tagging is a core battle mechanic in Azure Striker Gunvolt. Through "bolts," or weapons, he wields in battle, Gunvolt can mark enemies and objects with "tags." Enemies or objects that have been tagged can then be charged with Gunvolt's electrical abilities—even at a distance.
- Enemies and objects can be marked with up to three tags.
- Bolts permitting, multiple enemies and objects can be tagged at once.
雷撃鱗、Rai Geki Rin [Thunder Scales]
Gunvolt's inherent septimal ability and a core battle / platforming mechanic in Azure Striker Gunvolt used in tandem with the tagging mechanic. Enemies and objects that have been tagged by Bolts can be electrocuted through the activation of the Flashfield.
The Flashfield can also be activated mid-air to slow Gunvolt's descent to the ground as well as increase the lateral distance at which he can move as he descends. Lastly, the Flashfield can act as a physical barrier to enemy projectiles. Activating the Flashfield consumes EP.
- Each additional tag opens up more channels through which electricity can flow, effectively increasing damage or electrical output.
- Performing a dash-jump and then activating the Flashfield increases the speed at which Gunvolt can move laterally as he descends.
- The Flashfield cannot shield Gunvolt from energy-based projectiles, such as lasers.
- Should Gunvolt's EP become 0, he will temporarily overheat—preventing him from using the Flashfield. Neither quick-charging nor the skill "Septimal Burst" negate overheat. However, the skill "Split Second" can instantly restore Gunvolt's EP to max in the case of an Overheat.
- Despite Gunvolt's supposed ability to recharge from various electrical sources, as shown in the first cutscene, Gunvolt is NOT immune to electricity. This is demonstrated in the Abyss mission, where some areas contain seawater or gradually flood with seawater. Should Gunvolt attempt to activate the Flashfield while underwater, he will be shocked, instantly shorting out his EP.
電磁結界（カゲロウ）、Electromagnetic Barrier (Heat Haze)
A special passive ability granted by some of Gunvolt's equipment. As long as Gunvolt has EP available to expel, any incoming attack is neutralized and lowers the EP meter instead of Gunvolt's health meter.
- Thus, constant EP recharging grants Gunvolt pseudo-invincibility.
- Prevasion will not activate if Gunvolt has the Flashfield active.
- Even if Gunvolt avoids damage with Prevasion, one hit will break his Kudos.
- Changed in the second game. Kudos can be kept for 3 hits or even permanently if so chosen.
- Prevasion does not work against attacks that cause Chaff or Stone.
- Prevasion does not work against instant-death attacks/cutscene attacks.
A special action ability granted by some of Gunvolt's equipment. Gunvolt consumes EP to perform a hop mid-air.
A special action ability granted by some of Gunvolt's equipment. Gunvolt consumes EP to perform a dash mid-air.
|Voltaic Chains' incantation|
As Gunvolt damages or defeats enemies, he gains experience and can potentially levels up. As he levels up, Gunvolt may learn new attacks that he can use in battle.
There are offensive and passive skills that Gunvolt can use, and they consume SP instead of EP:
"Lightning that flickers / Like a star, and purges all / That violate its realm! Astrasphere!"
Gunvolt summons three electric orbs that briefly circle around him, dealing damage over time. Gunvolt remains stationary and is invulnerable to enemy attacks for the duration of this attack. Costs 1 SP.
"Sacred sword agleam / Barbarous and bathed in blue / Cleaving right from wrong! Luxcalibur!"
Gunvolt unleashes a large electrical sword directly in front of him, dealing massive, instantaneous damage to any enemy within its range. Costs 2 SP.
"Bolts of rebellion / A thunderous voice in his heart / Speaks of one true law! Voltaic Chains!"
Gunvolt summons several chains that criss-cross the screen. He then charges them with electricity that deals instantaneous damage to any enemy that is in contact with the chains. The damage output scales with the number of tags on-screen. Costs 3 SP.
吼雷降、Kou Rai Kou [Roaring Thunder Fall]
A skill exclusive to ASG2. It sends a lightning bolt crashing down on Gunvolt, damaging nearby enemies as well as any directly above or below him.
This skill consumes 0 SP and does not bank Kudos. Gives 30 Kudos for every standard enemy killed with this skill, grants standard "Skill Finish" bonuses for bosses.
- This skill can only be learned by finding it in a stage. It's hidden somewhere in Gibril's domain.
霆龍玉、Tei Ryu Gyoku [Thunderclap Dragon Sphere]
A skill exclusive to ASG2. It creates an orb of electricity in front of GV that hovers in place for a few seconds, damaging foes on contact.
This skill consumes 0 SP and does not bank Kudos. Gives 30 Kudos for every standard enemy killed with this skill, grants standard "Skill Finish" bonuses for bosses.
- This skill can only be learned by finding it in a stage. It's hidden somewhere in Teseo's domain.
"Let praise be unleashed / As blades of lightning cleave sky / Yielding great glory!" Grand Strizer!
Exclusive to ASG2, Gunvolt unleashes a large electrical blade similar to Luxcalibur, but larger and much more powerful. The amount of damage dealt is determined by the amount of Kudos Gunvolt has at the moment of the skill's activation.
With enough Kudos, it can kill a boss in one hit. Kudos that have been banked or lost do not affect this skill's power. Costs 3 SP.
Gunvolt instantaneously recovers a fourth of his maximum health. Costs 1 SP.
Upon use, Gunvolt recovers his EP at a faster rate than usual for 30 seconds. 1 use accelerates recovery to ~0.5-1 second after EP expenditure. Multiple uses do not stack the effects (unconfirmed). Costs 1 SP.
Gunvolt instantaneously restores his EP to a full meter. This also cures Gunvolt of the Overheat or Chaff status. Costs 1 SP.
Upon use, Gunvolt will recover health, gain money, and gain experience at twice the usual rates for 30 seconds. Costs 1 SP.
Gunvolt instantaneously recovers maximum health. Costs 2 SP.
Upon use, Gunvolt's damage output is doubled for 30 seconds. Costs 1 SP.
Halves all damage Gunvolt takes for 30 seconds. Costs 1 SP.
Prevents EP from depleting for a limited time. Costs 2 SP
- In the track Shiden's Reminiscence of the drama CD Justice Rage, one of the Sumeragi scientists almost reveals Gunvolt's real name, before being cut off by Nova's inner monologue.
- According to a conversation he has with Joule, he has bad vision and wears contacts.
- Gunvolt's voice is Kaito Ishikawa, known for his voices of Tobio Kageyama (Haikyuu!), Nero (Devil May Cry 4 Special Edition), Shunshin You (Diamond no Ace), Genos (One-Punch Man), Kiawe (Pokemon Sun and Moon series), etc.
- Gunvolt is an unlockable character in the 2015 game Runbow.
Japanese Version Edit
"Surge out, Azure Thunderclap (Armed Blue)! Pierce and destroy my enemies!" (ASG1)
—Gunvolt, Japanese Official Site
"Surge out, Azure Thunderclap (Armed Blue)! Become a grueling thunderclap that will pierce through all obstacles!" (ASG2)
—Gunvolt, Japanese Official Site
- ↑ Cite error: Invalid
<ref>tag; no text was provided for refs named
- Japanese Website Dossier (ASG1)
- English Website Dossier (ASG2)
- Japanese Website Dossier (ASG2)
- Japanese Wikia Regarding Skills