Information
Gunvolt is capable of using a variety of equipment throughout his missions, which gives him various abilities. Equipment is split between Weapons, Contact Lenses, Rings, Special Gear, and Pendants. Each one has various conditions for acquisition.
In the second game, equipment now comes with an experience and level system. Wearing equipment through a mission boosts the experience level until it levels up. Leveling equipment comes with various benefits, such as boosting effects or making Prevasion and Air Dashes/Hops cheaper
Weapons
Weapons directly affect the damage caused by Gunvolt and his maximum tags.
Cerberus - Standard bullet. Can fire up to 3 bullets at a time and can have up to 3 tags. Hold to auto-fire.
Naga - Acquire by defeating one of six main bosses. Cannot auto-fire, but can be charged to pierce objects and shields. Can have up to 5 tags.
Mizuchi - Obtained after defeating 3 main bosses. A reticule appears in front of GV that can be pointed in 5 directions using controller inputs, allowing the redirection of bolts. Charging moves the reticule further outwards, allowing for trick shots. Can hold only 1 tag.
Technos - Obtained after defeating 4 main bosses. Fires two bullets diagonally up and down. The bullets can travel along the floor and ceiling. Allows auto-fire. Can hold up to 2 tags.
Orochi - Obtained after defeating all main bosses. When fired, deploys an aerial drone to fire 7 shots in a sweeping motion. Direction depends on where you fire. Can hold up to 8 tags.
Vasuki - Obtained after defeating the final boss. When the shot hits, it pauses before homing in on another target. Can hold up to 4 tags.
Dullahan - Obtained after getting the True Ending and beating all Challenge stages. An auto-fire weapon that cannot tag, but fires extremely powerful bullets.
Trivia
Gunvolt's bullets are mostly named after mythological creatures
- Cerberus - A three-headed dog that guards the gates to the Greek Underworld
- Naga - A serpent deity of Hindu and Buddhist origins
- Mizuchi - A serpentine Japanese water dragon
- Technos - Not actually named after a mythological creature. Named after the Techno Twins, a British electronic music duo from the 80s
- Orochi - An eight-headed serpent of Japanese myth
- Vasuki - The king of nagas in Hindu and Buddhist myth
- Dullahan - A headless fae of Scottish origins, said to be a harbinger of death
Contact Lenses
Gunvolt can wear up to two contacts at once. Wearing two of the same kind will double the effect. Lenses also have "+" versions with stronger effects
Osmotic Eye(+)- Health pickups heal more
Reviberoptic(+)- You gradually heal HP if you stand still
Flash Focus(+)- Passively reduces EP cost of Flashfield
Midas Optic(+)- Earn more money, but take more damage
Attuned Optic(+)- Earn more EXP, but take more damage
Vigor Lens(+)- Restores SP faster
Recharge Lens(+)- Regain EP faster, but your Kudos at any point in a level are capped at 1200
Cooldown Lens(+)- Recover from Overheat faster, but your Kudos at any point in a level are capped at 1200
Dialation Reticle(+)- Your Flashfield does more contact damage, but your tags are weaker (Tag damage halved with Plus-version)
Dynamo Eye(+)- Max EP +120 (+150)
Naga Sight(+)- Charge for Naga bolts faster
Cerberus Sight(+)- +1(2) tag(s) when using Cerberus bullets
Arrester Lens(+)- 20% (30%) chance to recover a small amount of EP when you Overheat
Adrenaline Lens(+)- 15% (25%) chance to use a skill without consuming SP
Recirculator Lens(+)- 15% (20%) chance Prevasion will not consume EP
Optical advantage(+)- 2% (4%) chance that you start an area with 1000 Kudos
ASG2 unique Lenses/modifications
This is a list for lenses exclusive to ASG2/any modifications made to existing lenses
Cooldown Lens- still reduces Overheat recovery time, but no longer caps Kudos
Recharge Lens- still increases EP recovery rate, but no longer caps Kudos
Vigor Lens- increases SP regen, but now caps Kudos at 1200
Seer Spec- cheaper Prevasion
Sky Sight- reduces EP cost for Air Hops and Air Dashes
Life Loupe- 5% of money obtained is converted to HP.
Wrathful Eye- Increases both Flashfield's power and its EP cost
Lover's Lens- Flashfield is stronger while Kudos exceed 1000
Admirer's Eye- Skills are stronger while Kudos exceed 1000
Sweeper's Lens- Basic bolts deal more damage
Latency Lens- Bolts become stronger while GV is in Overheat
Feral Focus- Flashfield's power increases when HP is <20%, but Kudos capped at 1200
Dialation Reticle- Flashfield's contact damage is stronger, but now you take more damage
Avoidance Array- Unlocked by beating the story. Removes all checkpoints
Rings
Gunvolt can only wear one ring. They allow up to a certain number of Air Dashes or Air Hops with varying EP consumption dependent on equipment. Upgraded versions reduce EP consumption
Boost Band(+)- One Hop, 150 EP (60)
Duple Boost Band(+)- Two Hops, 100 EP (70)
Triple Boost Band(+)- Three Hops, 100 EP (80)
Skytether Band(+)- Infinite Hops, 100 EP (90)
Traction Ring(+)- One Dash, 120 EP (60)
Duple Traction Ring(+)- Two Dashes, 100 EP (70)
Full Traction Ring(+)- Infinite Dashes, 100 EP (80)
Ambi Annulus(+)- One Hop, one Dash, 90 EP each (60)
Blue Streak Band(+)- Infinite Hops and Dashes, but extends Overheat. 90 EP (80)
ASG2 unique Rings/modifications
This is a list for rings exclusive to ASG2/any modifications made to existing rings
Levitation Band- Your Flashfield now freezes your descent, but uses more EP
Shovel Ring- Unlock by activating and defeating Shovel Knight. Allows one Air Hop and one Air Dash for 0 EP each.
Pendants
Gunvolt can only wear one pendant. Most are passive and secretly provide Prevasion
Geist Locket- Prevasion is cheaper, but actual hits are more damaging. Allows Prevasion
Solid Medallion- Prevents knockback. Allows Prevasion
Shield Medallion- Damage reduction. Allows Prevasion
Overflash Pendant- Flashfield is stronger, but uses more EP. Allows Prevasion
Chargeguard Pendant- Gunvolt is temporarily invincible when quick-charging. Allows Prevasion
Barrier Locket- Reduces damage taken while Flashfield is active. Allows Prevasion
Solid Geist Locket- Reduces Prevasion cost and negates knockback. Allows Prevasion
Lethal Lavaliere- Prevasion disabled and spikes become instant death, but earn Kudos 10% faster
Geist Locket+- Cheaper Prevasion, higher damage. Allows Prevasion
Solid Medallion+- No knockback, slight damage reduction. Allows Prevasion
Shield Medallion+- Halves damage. Allows Prevasion
Overflash Pendant+- Further increases Flashfield damage and EP consumption. Allows Prevasion
Chargeguard Pendant+- Gunvolt is invincible while quick-charging. Allows Prevasion
Barrier Locket+- Halves damage while Flashfield is active. Allows Prevasion
Solid Geist Locket+- Cheaper Prevasion, no knockback. Allows Prevasion
Lethal Lavaliere+- No Prevasion, death spikes, but 20% boost to Kudos gain
ASG2 unique Pendants/modifications
This is a list for pendants exclusive to ASG2/modifications made to any existing pendants
Muse's Pendant(+)- Starter pendant. Allows Prevasion for 120 EP (110)
- This pendant was the Broken Pendant from the first game, repaired and imbued with Prevasion.
Stalwart Medal- take less damage when Overheated. Allows Prevasion
Solid Geist Locket- now provides damage reduction alongside normal effects.
Awakening Pendant- negates minor damage when your Kudos exceed 1000
Omega Pendant- Good news, get 1.8x Kudos. Bad news, no Prevasion and your HP is 1.
Sealing Pendant- Complete Story to unlock. Disables Joule's singing when you hit 1000+ Kudos. Also disables Anthem.
Memento Pendant- Unlocked via ASG1 save bonus. Joule's protection becomes stronger (Anthem more likely to activate), but HP capped at 200 and Prevasion disabled.
Joule Audiolocket 1- Unlock by earning/banking 3000 Kudos in the intro stage. Contains an audio recording of Indigo Destiny.
Joule Audiolocket 2- Unlock by Banking 3000 Kudos in the Mysterious Manor. Contains an audio recording of Vast Circle.
Joule Audiolocket 3- Unlock by Banking 3000 Kudos in the Sewers. Contains an audio recording of Multi-Universe
Joule Audiolocket 4- Unlock by Banking 3000 Kudos in the Data Facility. Contains an audio recording of lolite.
Joule Audiolocket 5- Unlock by Banking 3000 Kudos in the Frozen City. Contains an audio recording of "A Flash of Azure".
*Note: please see note under Special Gear for Audiolocket restrictions.
Special Gear
QUILL Signet - Starter ring. Recover from Overheat faster. Cannot be Synthesized
Prevasion Chain - Starter Pendant. Allows Prevasion. Cannot be Synthesized
Handmade Pendant - Acquired by obtaining the 7 jewels and giving them to Joule. Talk to her again and she will give it to you. Has no abilities, but must be worn through the final level to obtain the True Ending.
Broken Pendant - The Handmade Pendant becomes this after beating Firmament (Idolatry) and (Azure) while equipped. Max HP becomes 200, does not have Prevasion
Lumen Audiolocket 1 - Can be synthesized after locking in 3000 Kudos in the intro level. Stage Music becomes "Beyond the Blue".
Lumen Audiolocket 2 - Can be synthesized after locking in 3000 Kudos in the Subaquatic Base. Stage Music becomes "Nebulous Clock".
Lumen Audiolocket 3 - Can be synthesized after locking in 3000 Kudos in the Media Tower. Stage Music becomes "Azure Door".
Lumen Audiolocket 4 - Can be synthesized after locking in 3000 Kudos in the Biochem Plant. Stage Music becomes "Pain from the Past".
Lumen Audiolocket 5 - Can be synthesized after locking in 3000 Kudos in the Datastore. Stage Music becomes "Scorching Journey".
Lumen Audiolocket 6 - Can be synthesized after locking in 3000 Kudos in the Stratacombs. Stage Music becomes "Rouge Shimmer".
Lumen Audiolocket 7 - Can be synthesized after locking in 3000 Kudos in the Pharma Lab. Stage Music becomes "A Zip to the Moon".
*Note: the Audiolockets only modify the music you get upon reaching 1000 Kudos in a stage. They do not actually override the standard music, unfortunately. Also, the theme that plays depends on the locket you wear when you first earn 1000 Kudos. Getting 1000, resetting them, switching lockets, and earning another 1000 won't change the theme.
Clips
The equipment category "clips" is exclusive to Azure Striker Gunvolt 2, and takes the role of affecting Gunvolt's tag capacity. This means that tags are now independent of bullet type.
Raphael- starter clip, holds 3 tags.
Michael- holds only 1 tag, but Flashfield is slightly stronger
Gabriel- holds only 2 tags, but Flashfield is very slightly stronger
Uriel- holds 4 tags, but Flashfield is very slightly weaker
Raguel- holds 5 tags, but Flashfield is slightly weaker
Zerachiel- holds 6 tags, but Flashfield is weaker
Ramiel- holds 8 tags, but Flashfield is much weaker
Lucifer-no tags, but bolts are stronger
Trivia
Most of GV's clips are named after archangels from Christianity.
Subroutines
Subroutines are Copen's method of powering up in lieu of physically swapping out his gear. He can load a varying number of subs based on his equipment's capacity. Be advised, loading too many will still provide the effects, but also add debuffs, or "bugs" to Copen's gear.
List of observed "bugs"
This is a list of bugs discovered through gameplay, but conditions to activate each bug are unknown.
Attacks deal less damage
Enemies deal more damage
HP becomes 1
- Copen's subroutines can gain experience over the course of missions. Once they level up, they become "optimized" (represented by an "R" next to their name) and take up 1 less memory.
Standard Subs
Hover- Starter equipment. Automatically causes you to hover after a Bullit Dash
Prevasion- Starter equipment. Allows you to Prevade attacks for 1 Bullit.
- While equipped, Prevasion is always active unless you equip a sub that disables Prevasion.
Damage Buffer- take 5% less damage
Aerial Guard- take 10% less damage while midair
Invincible Reload- become invincible while reloading
Impact Armor- negates knockback
Heaven or Hell- Health becomes 200, spikes become instant death, disables Prevasion, 10% boost to Kudos
Heaven or Hell X- Health becomes 1, Prevasion disabled, Kudos doubled
Healing Aid- Health pickups heal more
HP Converter- 5% of money obtained becomes HP
Auto-Recover- Gradually heals Copen while standing still.
Credit Priority- Earn more money, but take more damage
EXP Priority- Earn more EXP, but take more damage
Weapon Compressor- EX Weapons cost less energy
Bullit Optimizer- Once you land on the ground, your first Bullit Dash afterwards does not consume a Bullit
Bullit Scavenger- Each kill restores one Bullit
Weapon Recharger- Weapon Gauge recovers faster, but Kudos capped at 1200
Bullit Capacity 1- max Bullit count +1
Bullit Capacity 2- max Bullit count +2
Bullit Capacity 3- max Bullit count +3
Aerial Sniper- deal more damage to tagged foes while mid-air
Aerial Assassin- shots become stronger in the air, weaker on the ground
Risky Gunplay- Shots deal more damage, but your health is reduced by 20% and Kudos locked at 1200
Impact Reload- increases damage from landing on enemies with aerial reload
Deadly Aim- deal damage when tagging foes
Weapon Overclock- EX weapons hit harder, but use more energy
Lucky Prevasion- 10% to Prevade without using Bullits
Lucky Dash- 10% chance Bullit Dash uses no Bullits
OD Subroutines
OD, or Overdrive Subs, are special programs with magnified effects. However, they have a restriction on their use. They only activate when Kudos exceed 1000. Equipped subs will permanently activate during Anthem, and can be utilized even with the Mute sub.
List of OD Subs
OD Auto-Recover- restores HP automatically, even when moving.
OD Hardening- negates extremely minor damage
OD Hardening X- negates minor damage
OD Shield Optimizer- Allows Flashfield deployment regardless of Weapon Gauge's energy level
OD Impact Reload- increases damage dealt by aerial reload
OD Deadly Aim- damage foes when tagging them
OD Pawn Killer- increase damage against regular foes. Does not work on bosses.
OD King Slayer- increase damage against bosses
OD Risk It All- Shred Storm's power increases based on Kudos, but using it drops your HP to 1.
OD Need for Greed- increases money earned
OD Avid Learner- increases EXP earned
OD Lucky Surprise- all subs named "Lucky" receive +10% chance to activate
Special Subs
These subs have special conditions to synthesize other than "make the prerequisite item"
Perfection Protocol- Complete story to unlock. Removes checkpoints
Mute- Complete story to unlock. Even when your Kudos reach 1000+, Lola will not sing. Also disables Anthem.
SONG_01.np3- Bank 3000 Kudos in the intro stage. Contains a recording of Indigo Destiny.
SONG_02.np3- Bank 3000 Kudos in Babel. Contains a recording of Vast Circle.
SONG_03.np3- Bank 3000 Kudos in Isle of Dreams. Contains a recording of Multi-Universe
SONG_04.np3- Bank 3000 Kudos on Highway. Contains a recording of lolite.
SONG_05.np3- Bank 3000 Kudos in the Frozen City. Contains a recording of "A Flash of Azure"
- Note: "np3" subs disable Prevasion
Shield Construct- unlocked via ASG1 save bonus. Increased shot power, but HP set to 100 and Prevasion disabled.
Code of Shovelry- unlocked by activating and defeating Shovel Knight. When equipped, Copen will bounce off the ground with every aerial reload.
- Copen will still reload his Bullits when he hits the ground. He just bounces up with <0.5 second's delay.