These are the enemies that appear in Azure Striker Gunvolt series.
Soldiers that compose the main frontline troops for Sumeragi. These troops are either assigned as security, or as the main strike force, the former for protecting facilities, and the latter when out to fight against QUILL and other non-Sumeragi Adepts. Their rank is represented by the color of their uniform.
Generic enemies who are the rank and file troops for Sumeragi. Only uses an energy gun to attack Gunvolt. Can be easily killed by any attack, and they first appeared on the intro stage's second half. Their uniform is green and their visor is blue (In Luminous Avenger iX, their uniforms are blue and their visor is yellow).
A specialized enemy that uses a flamethrower to deal damage. This version has a very long attack ratio and has more Health than the Gunners. They first appear in the Biochem Plant. Their uniform is red and their visor is yellow (In Luminous Avenger iX, their color scheme is the same save for their forehead plates).
- If defeated, instead of being thrown forward, they are thrown backwards due to their fuel tanks exploding.
First appearing in the intro stage's second half. These enemies have the same health as Gunner but use a very powerful missile launcher to deal damage. These missiles will track Gunvolt, but travel slowly and can be easily destroyed with Gunvolt's Flashfield. Their uniform is blue and a green, and their visor is yellow.
- The missiles can also accidentally hit their own allies if Gunvolt manages to lure the missile to them.
Enemies that serve as officers for Sumeragi. They utilize a shield to protect themselves and lob grenades at their opponents. While their shield is raised, bullets are deflected (except for charge shots with Naga), and only become vulnerable when throwing their grenades. Their uniform is yellow and their visor is blue.
First appearing in the Biochem Plant. They use swords in lieu of firearms. They perch onto any ceiling, waiting for intruders unlucky enough to be ambushed by them. They can deflect bullets with their swords, and attack by dashing through their opponents to swing their swords before disappearing, before popping out again to slash Gunvolt from overhead. They are only vulnerable when they either pop out before they land, or when initiating an attack. Their uniforms is black and white, and their visor is red. They are one of the rare enemies encountered, only appearing in two stages; Biochem Plant and Firnament.
- If shot at repeatedly, they will disappear to attack from above.
- Their designs resemble that of the Variants from Mega Man Zero 4 and Galleons from Mega Man ZX, with the difference being that the two are Reploids (Androids), while Sumeragi Soldiers are humans.
- Concept art from Gunvolt's official twitter account showcases different concepts of the Sumeragi Soldiers. First they appear as feudal like, armed with rifles, before they evolved into what they are in-game.
- From the same tweet, sprites show that there are two troop variants; A Jet Gunner, an Acid Gunner, and a Grenadier wielding a riot shield. The first two, however, were cut from the game. The last one was given a more advanced shield.
- There is also an unused animation for Gunners, which has them waving their arm as if to signal the other troops nearby.
- Gunners are the only enemies to have a moving animation.
- According to the sprites here all other soldier types (except Assassins) all have an unused moving animation, including the Officers (Grenadiers) and Missile Soldiers.
- In Subaquatic Base, if the player allows the water to submerge both Gunvolt and a single Sumeragi Gunner for one minute, the former will drown, but the latter, oddly, will not.
- Assassins are the only Gunvolt enemies absent in the sequel.
- In Admiration to Peace, Asimov and Moniqa debate whether or not the Assassins are really ninjas.
- In Zonda's DLC stage (GV version), the Sumeragi Soldiers, strangely, use the same death sounds as Eden Soldiers instead of their own death sounds heard in Gunvolt's prologue stage.
- In the OVA, the appearance of the Sumeragi Soldiers are based on the above image instead of their in-game appearance.
- In Gunvolt Chronicles Luminous Avenger iX, Sumeragi Soldiers made a return this time with their updated look.
Sumeragi Robots Edit
These are robots deployed by Sumeragi, they make up the main bulk of Sumeragi Forces, being the most deployed units of them all.
- Note these are not the official names, these are simply named to give identification to the robots.
Flying Drone Edit
Basic, small flying drones that fly and fire energy shots Gunvolt, they're weak and easily destroyed by Gunvolt's Flashfield.
- In Luminous Avenger, they are recolored.
A variant of the standard flyer that shoots bombs everywhere. Use Flashfield to block them.
Basic defense turrets, which rotate and fire shots at Gunvolt. Also easily destroyed.
- Their projectiles can inexplicably pass through terrain
A door composed of 3-5 energy cannons that fire from top to bottom. If you dash past before they close on you, they're utterly useless.
Sentry Unit (Gun) Edit
Hulking, humanoid robots armed with a Blaster Cannon. They walk around and fire shots at Gunvolt.
Sentry Unit (Chainsaw) Edit
A variant of the Sentry Unit armed with a chainsaw, and geared for close combat. They walk around, and slash at their foes with their chainsaw. If the enemy is at a distance, they will dash towards their opponent and slice them.
Sentry Unit (Gatling Gun) Edit
A variant of the Sentry Unit armed with a Gatling Gun on it's right arm, and a shield on it's left. They cannot be damaged while their shield is raised. They only lower it when preparing to fire, and do so in short bursts. Unlike other variants, this variant is rare, and only encountered on "Eridu".
- It is however encountered more in Special Missions
Sentry Unit (Shield) Edit
A new, recolored variant of the Sentry Unit that carries a shield with spikes on it. It attacks by extending and spinning it's shield at it's opponent. It cannot be damaged from the front, and is only vulnerable when attacking. It appears in Luminous Avenger's teaser trailer.
Laser Drone Edit
A grey-white robot that flies up and down in the same area. It can fire two types of lasers;
- A purple one that flies straight forward.
- A green one that flies straight until it reaches your position, then turns 90 degrees to hit you. Think Megaman 3's Magnet Missiles.
Shooter Drone Edit
A flying drone which fires 3 shots at 3 directions, they cannot attack if their target is above them.
Bomber Drone Edit
A drone which flies straight and drop bombs, before leaving. These bombs can be blocked with a Flashfield.
Mini MLRS Edit
A robotic tank like unit equipped with a Missile Pod that fires miniature missiles. It hides its weak point (the head) until it opens up to fire a volley of missiles.
- Attempting to Bullit Dash it as Copen will not work, it has to be opened before doing it.
Flying Bomb Edit
A bomb like drone that normally floats inactive, until Gunvolt activates his Flashfield which causes them to home in after the player. Unless they are destroyed quickly, they will detonate after 5 seconds, unleashing fireballs in 4 directions.
A miniature drone which uncloaks when Gunvolt is near. They are very weak, and a few shots can destroy them. However, should Gunvolt activate his Flashfield, they will quickly home in on him. Contact with this drone causes Overheat, but destroys the drone.
Wheel Drone Edit
Roader based drones that attack by running over their opponents. They are fast, but self-destruct if they run into any obstacles.
Tower Tank Edit
A slow moving tank like drone composed of two halves. The top segment fires bouncing orbs while the bottom segment fires 3-round bursts. If the bottom segment is destroyed, it becomes immobile, but can still fire shots at them. This is the only enemy that doesn't damage Gunvolt by touching, and can even be climbed over to skip past them.
Eden Pawns Edit
Forming the main bulk of Eden's army. These Adepts whose Septima are not in practical-use level.They are loyal and devoted to Eden and The Seven, and will follow their orders without question. They all wear stealth suits which enable them to set up ambushes.
The rank and file soldiers of Eden, armed with a blaster which they fire at their enemies and if they get close, will slash at them with their knives. Their uniforms are bluish purple.
Bearing the same color scheme as Trooper's, they only wield knives and are trained in close combat, utilizing their agility. They attack by lunging at their foes, or slash at them if they are close. They occasionally cling on ceilings similar to Sumeragi Assassins to ambush them from above.
Enemies serving as Eden's elite unit armed with a Plasma weapon, they cloak before popping out and firing their weapons at medium range. They are the Eden equivalent of Sumeragi Flame Gunners and their uniform is yellow.
- If not already firing, these troops go invisible and invincible when fired at
Elite Trooper Edit
Appearing in the Eden stage, these are the elite soldiers of Eden, which acts like a basic Eden Trooper, except that they fire in 4 shot bursts. Before attacking, they turn invisible, before reappearing to fire at them. Their uniform is red.
- If not already firing, these troops go invisible and invincible when fired at
- Whereas Sumeragi Soldiers have five unit types, Eden Soldiers only have four.
- There is an unused death voice for a 5th Eden Pawn type, suggesting there was originally supposed to be 5 Eden unit types like their Sumeragi counterparts. As this voice was unused, this results in having only 4 variations of Eden Pawns.
- Trooper, Assaulter, and Elite Troopers have a walk animation, contrasting Sumeragi where only the Gunner has a walk animation. In inverse, the Commando is the only enemy to remain stationary.
- The stealth suits can be shorted out using Flashfield's contact damage or Copen's Stellar Spark. This forces the troops to reveal themselves and attack.
- The Eden soldiers are comprised of Adepts who either cannot control their Septimas, or whose Septimas aren't suited for combat.
- In the demo, Elite Troopers are encountered earlier in Babel, as opposed to the full game where they first appeared in Garden.
- Additionally in the demo, their death sounds are switched with Assaulters using the death sound of the Elite Trooper instead of using the same death sound as the standard Trooper.
- There is a bug where if you kill an Elite Trooper or Commando as soon as they pop out, they will be thrown aback while standing still, only lying down when they hit a floor.
- The members of Eden are based off fairy tales and represent the prices on a chessboard. The soldiers represent the pawns, but unlike The Seven, aren't based off any fairy tales.
- As of yet, they are the only enemy soldiers without a concept art unlike Sumeragi Soldiers where they have an artwork.
Eden Robots Edit
Like Sumeragi, Eden also fields a variety of mechanical troops in the field.
A stationary humanoid robot armed with a grenade launcher that fires arcing grenades. They can be blocked with Flashfield.
A reddish orb that flies around and homes in on you. It is very weak where it dies to three of GV's shots, but explodes on contact.
Flying Drone (Eden) Edit
Small, flying drones that fire shots at Gunvolt or Copen, they are basically the equivalent of Sumeragi's flying drone, but unlike the Sumeragi version, this version cannot fire downwards. In exchange, a number of them can freely fly up and down to reorient themselves.
Shield Flyer Edit
A robot equipped with a frontal energy shield. They cannot be shot from the front, though Copen can still tag them via dashing.
- Tagging from the front as Copen triggers Prevasion.
- Zapping them with Flashfield or Stellar Spark causes the flyers to stop moving and turn off their shields. They still can't be shot from the front, though.
Shield Rocketeer Edit
A large robot with two halves of a shield for arms. When it detects a foe, the shield clamps shut as it launches missiles from its back. The shield can be pierced with Naga or Bullit-dashing, the missiles can be blocked by Flashfield.
A large robot similar to the Shield Rocketeers, but with a flamethrower instead. They aren't as long-ranged as an Eden Commando, but can fire upwards.
A large robot similar to the Shield Rocketeers, but with a pair of clamping arms instead. It gyrates these clampers at high-speeds to deliver dashing punches.
Buzz-saw Tower Edit
A tall, tower-like drone that launches a boomerang buzz-saw in your direction.
- Copen can use the Hailstorm Blades to cut the buzz-saw.
Sonic Shooter Edit
A stationary drone and variant of the Grenadier that spends a few seconds charging a sonic blast before firing. While charging, it is immune to projectiles from the front. Copen's dash tagging can pass through it, and Gunvolt can pierce the shield with Naga's charge shot.
- These robots will keep up their shield and refuse to fire as long as you keep shooting them.
- If you go around them, they will cancel their charge to face at you.
Sentry Shooter Edit
First encountered in Frozen City, they emerge from walls and ceilings and either fire 5 spreading icicles or a short-range acid spray.
- In the DLC stages, they are already emerged.
A drone which fires a restraining ring, trapping Gunvolt and Copen, forcing them to use movement buttons to release free themselves.
- The rings bypass Prevasion, Overheat GV, and empty Copen's Bullits
Other Enemies Edit
This section covers the other enemies encountered in exclusive stages.
Alarm Light Edit
This mildly annoying blinking red siren pops out from the ceiling during enemy gauntlet rooms. Destroying this light will overload the system, allowing you to exit early. It also conveniently kills everything in the room when destroyed.
Zombie Leaper Edit
Corpses of Sumeragi soldiers and scientists reanimated by Elise's septima. As such, they only appear in the Stratacombs. They remain immobile in the dark, but once the lights turn on, they literally spring to life. They attack Gunvolt by jumping at him and repeatedly biting if they get too close. They crawl too low on the ground to be tagged without Technos, Mizuchi, or Orochi rounds. If killed with lightning, they become dust and crumble, but shooting them makes an obscuring blood splatter on the screen for a few seconds.
- Strangely in Special Missions, even if Zombie Leapers and Sumeragi Soldiers appear at the same time, they don't seem to attack each other for gameplay reasons.
Zombie Spewer Edit
These variations of the Leapers bungee from the ceiling, spewing globules of acidic materials as they bounce. The globules can be blocked with Flashfield. You can sever the bungees by shooting them, but the messy impact will cause the screen to be obscured by blood splatters for a few seconds.
- Like Zombie Leapers, they don't attack Sumeragi Soldiers if they encounter each other in Special Missions for gameplay reasons.
This drone only appears in the Stratocombs when the lights are out. Tagging this drone causes it to fly forward, zapping it with Flashfield makes it shine a light downwards. The drone flies away after flying a certain distance, and too much zapping will destroy it. Just don't touch it, because it's still an enemy.
A foe exclusive to the Pharma Lab, this biomechanical monstrosity reacts to Flashfield usage and homes in on Gunvolt. They cannot be tagged or damaged.
Spider Flower Edit
A biomechanical flower that only appears in Pharma Lab. This pink flower opens up every so often, spewing out 3-4 spiders that crawl around. The spiders can be destroyed with Flashfield.
Masked Shambler Edit
Enemies that only appear in the Mysterious Manor. They are the missing people kidnapped by Eden, turned into shambling monstrosities via Gibril's septima. They walk slowly but move faster when they spot Gunvolt and slash at him. They collapse into puddles of red "goo" upon their death. They occasionally jump out from lavender colored stained windows shattered by Gunvolt's Flashfield or from the Iron Maidens that litter the stage. When their health gets low, they turn a reddish-orange and move faster.
- Copen will never encounter these in regular gameplay.
Curse Script Edit
A foe that only appears in the Data Facility. A sort of virus made via Teseo's septima which looks like Joule's fairy form via Lumen. Upon contact, blue butterflies begin to orbit Gunvolt, draining his health. Flashfield can dissipate Curse Scripts and cancel their effects when attached to GV.
- Even when you dispel a Curse Script, they respawn exactly where they "died" a few seconds later.
Curse Scripts will not spawn when you play as Copen.Except for that ONE corridor leading to Teseo's boss room, but Stellar Spark works just as well as a Flashfield does.
Puppeteered Flyer Drone Edit
Only appears on the Isle of Dreams. An old Sumeragi flyer drone that has been reactivated by Asroc's septima. Its functions and durability are the same as they were in ASG1.
Puppeteered Sentry Unit (Chainsaw) Edit
Only appears on the Isle of Dreams. An old Sumeragi Chainsaw Sentry that has been reactivated by Asroc's septima. It moves and attacks the same way it did in ASG1.
Puppeteered Sentry Unit (Gun) Edit
Only appears on the Isle of Dreams. An old Sumeragi Gunner Sentry that has been reactivated by Asroc's septima. It moves and attacks the same way it did in ASG1.
Blast Shooter Edit
Appearing more as a stage hazard, they appear exclusively in Data Storage. These turrets fire a stream of pink colored energy shots that can only be blocked by a platform provided in that said stage. It is possible to destroy them, but are very durable and requires lots of shots to even destroy one.
- They appear in Special Mission 3 where Gunvolt has to quickly get past them (since there is no platform to act as a shield), and their stream of shots prevents backtracking.
Spine Tower Edit
A spiky robot with a detached top that moves along the floor. Moves slowly at first, but becomes faster when Gunvolt is nearby. The foe itself cannot be tagged, but Flashfield or Stellar Spark can forcibly reconnect the two halves and stun it for a few seconds.
- This foe can be destroyed using a Special Skill, Twintail Bunker, or a fully charged Prism Break.
A small orb-shaped machine with four spikes that generate a purple magnetic energy field. They are immobile and indestructible, and cause damage on contact, causing the Chaff status effect (or in 2, simply cause overheat, and deplete bullits). They behave more like an stage hazard than an actual enemy.
Also known as a "Gate Monolith", this purple hexagonal-celled barrier acts as a marker for the end of a stage. When attacked, the hexagons that make its structure degrade until the whole thing shatters, upon which the level is considered "cleared".